About the Game

Trilateral Conquest is a top-down puzzle game inspired by trilateration (i.e. how GPS works).  The controls are straightforward, with only mouse/tap interaction required.  However, as is common for puzzle games, you can undo with "Z" and reset the level with "R," in addition to on-screen buttons for these actions.

If you have any trouble figuring out what to do, please click in-game the "HOW TO PLAY" button for an explanation.  Here's the text in case you want to read it now (but hidden in case you want to mess around and figure it out on your own!).

HOW TO PLAY

MOVE THE CUBES TO COVER THE SPHERES. EACH CUBE WILL TARGET THE SPHERE CLOSEST TO IT. WHEN ALL CUBES ARE TARGETING THE SAME SPHERE, CLICK IT TO CAPTURE IT. AFTER CAPTURING, YOU CAN ONLY MOVE ONE CUBE BEFORE CAPTURING AGAIN. YOU MUST CAPTURE ALL SPHERES TO CONTINUE.

In accordance with the third wildcard, "A Capella," all sounds (including all layers of the music) were made with my mouth, generally by layering multiple recorded sounds together.

Created in 9 days for Godot Wild Jam #81.

Credits

Programming, art, and audio: Andrew Groot.

Assets used:

  • Google Fonts - Geo - Open Font License
  • Godot Wild Jam #81 image assets (altered to be grayscale)
Published 9 hours ago
StatusPrototype
PlatformsHTML5, Windows, Linux
Authorthesquaregroot
GenrePuzzle
Made withGodot
Tags2-5d, 2D, 3D, Abstract, Top-Down
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen

Download

Download
tc-linux.zip 28 MB
Download
tc-windows.zip 35 MB

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